3D visualisations

Layout for lonely Vetehinen The tale so far can be found here! Semester two ended with me finally deciding on the character design of Vetehinen. She was to become half human, half fish and sit in a lake ready to drown her victims who dared to come too close. I was super happy with her design, considering how much I dislike character design in …

Painting reference

The Fallen Angel – Alexandre Cabanel, 1847 Emotional study I had already studied the life model and her emotions and poses, but I still wanted to delve a little deeper in the film industry and how common it actually is that old masterpieces are being used as reference for compositions and acting. There’s also so much small details that make a good and …

Game assets and portfolio talk

Fish tray from the game asset collection Portfolio building Since we are nearing the end of this year, it was really time to start thinking about portfolios and job hunting. I wanted to make sure that my portfolio would be diverse, I opted to add in stuff that would be versatile whilst applying to different studios. I would of course keep working on …

Paint Filters

Live Paint Filter v1.2 in Blender Eevee Decisions, decisions During last semester I was pretty set on trying to light and render my scenes in Unreal 5. I had done some research and tests and was quite happy with the results but just simply couldn’t get over the fact that I had so little time to master a software that was completely foreign …

Change of plans

Goodbye, my poor children. Big changes On one beautiful summer day, I joined others for another group critique session with happy thoughts about the 2D designs I had just completed for my second character in the series, Ukko. I had planned to ask for feedback and preference regarding his outfit before moving on to modelling, but little did I know how much would …

One, two, 3d print!

Decimation process in ZBrush The final stretch The previous steps on this journey can be found here and here! As semester three dawned so did the endless worry of the 3D printing. I had now tried to print with DJCAD’s Digital Making and realised that the end result I was looking for was not going to be achieved with the current tools available. I wasn’t happy …

More Character Modelling

Character design by Meg Park 30 days sculpt challenge? Oh boy. When I made my last post about the self-portrait and how I bragged about how I would sculpt until I got sick of it, I had no idea where I would end up. It certainly wasn’t the end result I had hoped for! Little did I know, that I would be completely …

Unreal 5

Forest scene render from Unreal 5 Real-time rendering with unreal 5 I had heard about real-time rendering before and also had heard of Unreal and Unity, but hadn’t actually been too interested in them as before my enlightenment I thought they were only used in the game industry. So when Sean started to talk about the possibilities it offered (and seeing 99% of …

Degree Show Planning

Degree Show layout planning in Blender Degree Show Since the actual layout of my exhibition is very important and a big part of the whole idea it made sense to start thinking about it as early as possible. It was only after I started putting down the ideas I realised that I wanted to use resin as the base of my 3D print …

Protools

Photo from Finland PROTOOLS This semester we had a lecture about sound editing with ProTools. I’ve already had some small baby steps into sound editing thanks to my history in video editing (wedding videos and short cinematic films I’ve made before), but I’ve only ever really done the bare minimum. It was interesting to find out what kind of things we can actually …